[gd_scene format=3 uid="uid://b0brick0001"] [ext_resource type="Script" path="res://scripts/brick.gd" id="1_brick"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_brick"] size = Vector2(96, 32) [node name="Brick" type="StaticBody2D"] collision_layer = 2 collision_mask = 0 script = ExtResource("1_brick") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_brick") [node name="ColorRect" type="ColorRect" parent="."] offset_left = -48.0 offset_top = -16.0 offset_right = 48.0 offset_bottom = 16.0 color = Color(0.3, 0.7, 0.4, 1)