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58 lines
951 B
58 lines
951 B
# ───────── Godot 4 专用 ─────────
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# 缓存目录(每个开发者本地重新生成,不提交)
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.godot/
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.import/
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# 导出文件
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export/
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build/
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*.translation
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# 临时文件
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*~
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*.bak
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*.swp
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*.tmp
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# 调试输出
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*.log
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# ───────── 操作系统 ─────────
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# macOS
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.DS_Store
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.AppleDouble
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.LSOverride
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._*
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# Windows
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Thumbs.db
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ehthumbs.db
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desktop.ini
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# Linux
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*~
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# ───────── IDE / 编辑器 ─────────
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# VS Code
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.vscode/
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!.vscode/extensions.json
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# JetBrains IDE
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.idea/
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# Trae / Cursor 等
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.cursor/
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.trae/
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# ───────── 备份 / 临时 ─────────
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# 备份
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*.orig
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*.rej
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# 调试衍生
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*.pyc
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__pycache__/
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# ───────── 项目特殊 ─────────
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# assets/ 里如果用户放了真实素材,自己决定哪些提交
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# (现在目录是空的,等你之后加素材再说)
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