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my-bricks/.gitignore

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# ───────── Godot 4 专用 ─────────
# 缓存目录(每个开发者本地重新生成,不提交)
.godot/
.import/
# 导出文件
export/
build/
*.translation
# 临时文件
*~
*.bak
*.swp
*.tmp
# 调试输出
*.log
# ───────── 操作系统 ─────────
# macOS
.DS_Store
.AppleDouble
.LSOverride
._*
# Windows
Thumbs.db
ehthumbs.db
desktop.ini
# Linux
*~
# ───────── IDE / 编辑器 ─────────
# VS Code
.vscode/
!.vscode/extensions.json
# JetBrains IDE
.idea/
# Trae / Cursor 等
.cursor/
.trae/
# ───────── 备份 / 临时 ─────────
# 备份
*.orig
*.rej
# 调试衍生
*.pyc
__pycache__/
# ───────── 项目特殊 ─────────
# assets/ 里如果用户放了真实素材,自己决定哪些提交
# (现在目录是空的,等你之后加素材再说)