feat: EH Downloader 用 Go + Wails v2 重写
原 Electron 版在这台 Windows 机器上无法启动(0x80000003 崩在 V8 初始化), 整个业务逻辑用 Go 重写,前端界面与协议结论完全保留。 - internal/eh: 协议核心,画廊页分页 -> /s/ -> hath 直链 -> 下载 - internal/core: 并发引擎 / 状态存储 / 目录模板 / 油猴桥口 - app.go: Wails 绑定层,替代 Electron IPC - frontend/js/api.js: 适配层,renderer.js 一行未改 - 37 个测试,含 httptest 模拟 EH 的端到端链路验证 相比 Electron 版:90MB -> 12.4MB,180MB 内存 -> 27MB,构建 90s -> 2s。 顺带修掉原版代理探测的 bug(永远返回第一个端口,从不等连接结果)。
This commit is contained in:
@@ -0,0 +1,479 @@
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package core
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// 持久化:JSON 状态文件(原子写)
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//
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// 为什么不用 SQLite:断点续传的真正依据是「文件系统里文件在不在」,
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// 状态文件只需记住画廊级别的进度。几百个任务的规模下 JSON 完全够用。
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//
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// 写文件用「临时文件 + rename」保证原子性。
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"sync"
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"time"
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"eh-downloader-wails/internal/eh"
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)
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// Settings 用户设置
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type Settings struct {
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DownloadRoot string `json:"downloadRoot"`
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Proxy string `json:"proxy"`
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ProxyMode string `json:"proxyMode"` // off | http | socks5
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Concurrency int `json:"concurrency"`
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Timeout int `json:"timeout"` // 毫秒
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Xres string `json:"xres"` // auto | org | 数字(长边上限)
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BridgePort int `json:"bridgePort"`
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DirTemplate string `json:"dirTemplate"`
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// 内部字段:是否已探测过代理(不暴露给前端)
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Probed bool `json:"_probed"`
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}
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// FailedItem 单页失败记录
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type FailedItem struct {
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Page int `json:"page"`
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File string `json:"file"`
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Error string `json:"error"`
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}
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// Task 一个画廊的下载任务
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type Task struct {
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GID string `json:"gid"`
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Token string `json:"token"`
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Raw string `json:"raw"`
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Title string `json:"title"`
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Status string `json:"status"` // queued|running|downloading|partial|done|failed
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Done int `json:"done"`
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Failed int `json:"failed"`
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TotalPages int `json:"totalPages"`
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Error string `json:"error"`
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Dir string `json:"dir"`
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Pages map[string]string `json:"pages"`
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FailedList []FailedItem `json:"failedList"`
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Selected bool `json:"selected"`
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CreatedAt int64 `json:"createdAt"`
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UpdatedAt int64 `json:"updatedAt"`
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}
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// State 状态文件顶层结构
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type State struct {
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Settings Settings `json:"settings"`
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Tasks []Task `json:"tasks"`
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}
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// DefaultSettings 返回默认设置
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func DefaultSettings() Settings {
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return Settings{
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DownloadRoot: "",
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Proxy: "",
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ProxyMode: "off",
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Concurrency: 3,
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Timeout: 30000,
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Xres: "auto",
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BridgePort: 37777,
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DirTemplate: "{title}",
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}
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}
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// Store 是带锁的 JSON 状态存储,并发安全
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type Store struct {
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mu sync.RWMutex
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path string
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state State
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flushTimer *time.Timer
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dirty bool
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}
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// NewStore 打开(或新建)状态文件
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func NewStore(filePath string) *Store {
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s := &Store{path: filePath}
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s.load()
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return s
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}
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func (s *Store) load() {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.state = State{Settings: DefaultSettings(), Tasks: []Task{}}
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raw, err := os.ReadFile(s.path)
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if err == nil {
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var loaded State
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if json.Unmarshal(raw, &loaded) == nil {
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// 补齐缺失字段(向后兼容)
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def := DefaultSettings()
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if loaded.Settings.DownloadRoot == "" {
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loaded.Settings.DownloadRoot = def.DownloadRoot
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}
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if loaded.Settings.Concurrency <= 0 {
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loaded.Settings.Concurrency = def.Concurrency
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}
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if loaded.Settings.Timeout <= 0 {
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loaded.Settings.Timeout = def.Timeout
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}
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if loaded.Settings.BridgePort <= 0 {
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loaded.Settings.BridgePort = def.BridgePort
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}
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if loaded.Settings.DirTemplate == "" {
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loaded.Settings.DirTemplate = def.DirTemplate
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}
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if loaded.Settings.Xres == "" {
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loaded.Settings.Xres = def.Xres
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}
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if loaded.Tasks == nil {
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loaded.Tasks = []Task{}
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}
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s.state = loaded
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}
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}
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}
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// Flush 原子写:先写临时文件再 rename
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func (s *Store) Flush() {
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s.mu.RLock()
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data, err := json.MarshalIndent(s.state, "", " ")
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path := s.path
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s.dirty = false
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s.mu.RUnlock()
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if err != nil {
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return
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}
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tmp := path + ".tmp"
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if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
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return
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}
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if err := os.WriteFile(tmp, data, 0o644); err != nil {
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return
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}
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_ = os.Rename(tmp, path)
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}
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// ScheduleFlush 合并短时间内的多次写,降低磁盘压力
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func (s *Store) ScheduleFlush(delay int) {
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if delay <= 0 {
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delay = 400
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}
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.flushTimer != nil {
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return
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}
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s.dirty = true
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s.flushTimer = time.AfterFunc(time.Duration(delay)*time.Millisecond, func() {
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s.mu.Lock()
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s.flushTimer = nil
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s.mu.Unlock()
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s.Flush()
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})
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}
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// Stop 停掉待执行的延迟写(退出前调用)
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func (s *Store) Stop() {
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s.mu.Lock()
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if s.flushTimer != nil {
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s.flushTimer.Stop()
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s.flushTimer = nil
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}
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s.mu.Unlock()
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}
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// Settings 取当前设置(返回副本)
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func (s *Store) Settings() Settings {
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s.mu.RLock()
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defer s.mu.RUnlock()
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return s.state.Settings
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}
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// UpdateSettings 合并设置
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func (s *Store) UpdateSettings(patch map[string]interface{}) Settings {
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s.mu.Lock()
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defer s.mu.Unlock()
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m, _ := json.Marshal(s.state.Settings)
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var cur map[string]interface{}
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_ = json.Unmarshal(m, &cur)
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for k, v := range patch {
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cur[k] = v
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}
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m2, _ := json.Marshal(cur)
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var next Settings
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if json.Unmarshal(m2, &next) == nil {
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s.state.Settings = next
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}
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s.startFlushLocked()
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return s.state.Settings
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}
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func (s *Store) startFlushLocked() {
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if s.flushTimer != nil {
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return
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}
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s.dirty = true
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s.flushTimer = time.AfterFunc(400*time.Millisecond, func() {
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s.mu.Lock()
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s.flushTimer = nil
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s.mu.Unlock()
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s.Flush()
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})
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}
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// Tasks 取全部任务(深拷贝,防止调用方改到内部状态)
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func (s *Store) Tasks() []Task {
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s.mu.RLock()
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defer s.mu.RUnlock()
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out := make([]Task, 0, len(s.state.Tasks))
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for _, t := range s.state.Tasks {
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out = append(out, t.clone())
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}
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return out
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}
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func (t Task) clone() Task {
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c := t
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if t.Pages != nil {
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c.Pages = make(map[string]string, len(t.Pages))
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for k, v := range t.Pages {
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c.Pages[k] = v
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}
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}
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if t.FailedList != nil {
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c.FailedList = append([]FailedItem(nil), t.FailedList...)
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}
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return c
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}
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// FindTask 找任务
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func (s *Store) FindTask(gid, token string) *Task {
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s.mu.RLock()
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defer s.mu.RUnlock()
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for i := range s.state.Tasks {
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if s.state.Tasks[i].GID == gid && s.state.Tasks[i].Token == token {
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c := s.state.Tasks[i].clone()
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return &c
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}
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}
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return nil
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}
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// AddTasks 批量加任务(已存在的跳过),返回新增数
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func (s *Store) AddTasks(refs []eh.GalleryRef) int {
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s.mu.Lock()
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defer s.mu.Unlock()
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added := 0
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now := time.Now().UnixMilli()
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for _, r := range refs {
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if r.GID == "" || r.Token == "" {
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continue
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}
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exists := false
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for _, t := range s.state.Tasks {
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if t.GID == r.GID && t.Token == r.Token {
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exists = true
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break
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}
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}
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if exists {
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continue
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}
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s.state.Tasks = append([]Task{{
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GID: r.GID,
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Token: r.Token,
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Raw: r.Raw,
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Title: r.Title,
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Status: "queued",
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Pages: map[string]string{},
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FailedList: []FailedItem{},
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CreatedAt: now,
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UpdatedAt: now,
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}}, s.state.Tasks...)
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added++
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}
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s.startFlushLocked()
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return added
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}
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// SetTitle 给已有任务补标题(油猴推送时带标题来的)
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func (s *Store) SetTitle(gid, token, title string) bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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for i := range s.state.Tasks {
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if s.state.Tasks[i].GID == gid && s.state.Tasks[i].Token == token {
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if s.state.Tasks[i].Title == "" && title != "" {
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s.state.Tasks[i].Title = truncate(title, 300)
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s.startFlushLocked()
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return true
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}
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return false
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}
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}
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return false
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}
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func truncate(s string, n int) string {
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r := []rune(s)
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if len(r) <= n {
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return s
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}
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return string(r[:n])
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}
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// UpsertTask 更新/插入任务
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func (s *Store) UpsertTask(t Task) Task {
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s.mu.Lock()
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defer s.mu.Unlock()
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t.UpdatedAt = time.Now().UnixMilli()
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for i := range s.state.Tasks {
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if s.state.Tasks[i].GID == t.GID && s.state.Tasks[i].Token == t.Token {
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if t.Pages == nil {
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t.Pages = map[string]string{}
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}
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if t.FailedList == nil {
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t.FailedList = []FailedItem{}
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}
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if t.CreatedAt == 0 {
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t.CreatedAt = s.state.Tasks[i].CreatedAt
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}
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s.state.Tasks[i] = t
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s.startFlushLocked()
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return t.clone()
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}
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}
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if t.Pages == nil {
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t.Pages = map[string]string{}
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}
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if t.FailedList == nil {
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t.FailedList = []FailedItem{}
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}
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if t.CreatedAt == 0 {
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t.CreatedAt = t.UpdatedAt
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}
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s.state.Tasks = append([]Task{t}, s.state.Tasks...)
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s.startFlushLocked()
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return t.clone()
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}
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// RemoveTask 删单个任务
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func (s *Store) RemoveTask(gid, token string) {
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s.mu.Lock()
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defer s.mu.Unlock()
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for i := range s.state.Tasks {
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if s.state.Tasks[i].GID == gid && s.state.Tasks[i].Token == token {
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s.state.Tasks = append(s.state.Tasks[:i], s.state.Tasks[i+1:]...)
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s.startFlushLocked()
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return
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}
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}
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}
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// ClearAll 清空任务列表(或只删勾选的)。
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// ⚠️ 只清任务列表,本地已下载的文件一个都不动。
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func (s *Store) ClearAll(onlySelected bool) int {
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s.mu.Lock()
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defer s.mu.Unlock()
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before := len(s.state.Tasks)
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kept := make([]Task, 0, before)
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for _, t := range s.state.Tasks {
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if onlySelected && !t.Selected {
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kept = append(kept, t)
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}
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}
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s.state.Tasks = kept
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s.startFlushLocked()
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return before - len(s.state.Tasks)
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}
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// ClearFinished 只清 done。partial/failed 保留(里面还有失败清单要处理)。
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func (s *Store) ClearFinished() int {
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s.mu.Lock()
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defer s.mu.Unlock()
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before := len(s.state.Tasks)
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kept := make([]Task, 0, before)
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for _, t := range s.state.Tasks {
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if t.Status != "done" {
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kept = append(kept, t)
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}
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}
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s.state.Tasks = kept
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s.startFlushLocked()
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return before - len(s.state.Tasks)
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}
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// CountDone 数一下已完成
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func (s *Store) CountDone() int {
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s.mu.RLock()
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defer s.mu.RUnlock()
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n := 0
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for _, t := range s.state.Tasks {
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if t.Status == "done" {
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n++
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}
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}
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return n
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}
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// RequeueFailed 把失败/部分失败/中断的重新排队
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func (s *Store) RequeueFailed() int {
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s.mu.Lock()
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defer s.mu.Unlock()
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n := 0
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for i := range s.state.Tasks {
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switch s.state.Tasks[i].Status {
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case "failed", "partial", "downloading", "running":
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s.state.Tasks[i].Status = "queued"
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s.state.Tasks[i].Error = ""
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n++
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}
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}
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if n > 0 {
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s.startFlushLocked()
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}
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return n
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}
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// RecoverOnStart 启动时把残留的 running/downloading 归位
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func (s *Store) RecoverOnStart() int {
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s.mu.Lock()
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defer s.mu.Unlock()
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n := 0
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for i := range s.state.Tasks {
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if s.state.Tasks[i].Status == "running" || s.state.Tasks[i].Status == "downloading" {
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s.state.Tasks[i].Status = "queued"
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n++
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}
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}
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if n > 0 {
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s.startFlushLocked()
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}
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return n
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}
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// SelectAll 标记勾选状态
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func (s *Store) SelectAll(gids []string) []Task {
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set := make(map[string]bool, len(gids))
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for _, g := range gids {
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set[g] = true
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}
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s.mu.Lock()
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for i := range s.state.Tasks {
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s.state.Tasks[i].Selected = set[s.state.Tasks[i].GID]
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}
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s.startFlushLocked()
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out := make([]Task, 0, len(s.state.Tasks))
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for _, t := range s.state.Tasks {
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out = append(out, t.clone())
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}
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s.mu.Unlock()
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return out
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}
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Reference in New Issue
Block a user