Files
hd4k-downloader/internal/core/engine.go
T
2026-10-11 12:56:38 +08:00

955 lines
23 KiB
Go

package core
// 下载引擎:任务编排 / 并发控制 / 指数退避重试 / 断点续传
//
// 断点续传策略:以「文件系统为准」——
//
// 目标文件已存在且 size > 0 → 视为已完成,直接跳过。
//
// 因此即使任务状态 JSON 丢失或损坏,重跑也能正确续传。
//
// ── 与参考项目(EH)的关键差异 ─────────────────────────────────
//
// ① 图片 URL 是解析期一次性拿全的(4KHD 的直链稳定,不像 EH 那样每页
// 都要现去 /s/ 换 hath 直链)。所以下载阶段只有「下载」一件事,
// 没有 EH 那两步(ResolveImageURL → DownloadImage)。
// ② 因此「清单失效自愈」不再是必需的:清单里的 URL 和重新解析拿到的一样。
// 但保留重解析路径,用于「站点改图后作者补了新图」的情况。
import (
"context"
"errors"
"fmt"
"math"
"math/rand"
"os"
"path/filepath"
"regexp"
"strconv"
"strings"
"sync"
"time"
"hd4k-downloader/internal/hd4k"
)
// ErrCanceled 取消标记(用户主动停止不算失败)
var ErrCanceled = errors.New("已取消")
// retryablePatterns 可重试的错误特征
var retryablePatterns = []string{
"connection reset", "connection refused", "timeout", "i/o timeout",
"broken pipe", "eof", "no such host", "tls handshake",
"unexpected status", "server closed", "too many redirects",
"429", "500", "502", "503", "504", "socket hang up",
}
// EventSink 是引擎向 UI 发事件的方式(由 app 层注入)
type EventSink interface {
TaskUpdate(t Task)
Log(level, msg string)
Done()
}
// Engine 下载引擎
type Engine struct {
store *Store
client *hd4k.Client
sink EventSink
mu sync.Mutex
galleryWorkers int
pageConcurrency int
running bool
cancel context.CancelFunc
queue []Task
}
// NewEngine 建引擎
func NewEngine(store *Store, sink EventSink, settings Settings) *Engine {
e := &Engine{
store: store,
sink: sink,
client: hd4k.NewClient(time.Duration(settings.Timeout)*time.Millisecond, settings.Proxy, settings.ProxyMode, settings.Sites),
galleryWorkers: clampInt(settings.GalleryConcurrency, 1, 20, 5),
pageConcurrency: clampInt(settings.PageConcurrency, 1, 20, 8),
}
e.client.SetRequestInterval(time.Duration(settings.RequestIntervalMs) * time.Millisecond)
return e
}
// clampInt 把值夹到 [lo, hi]。0 或负数视为「没设置」,用默认值。
func clampInt(v, lo, hi, def int) int {
if v <= 0 {
return def
}
if v < lo {
return lo
}
if v > hi {
return hi
}
return v
}
// Client 暴露给 app 层改配置用
func (e *Engine) Client() *hd4k.Client { return e.client }
// SetConcurrency 运行时改画廊并发
func (e *Engine) SetConcurrency(n int) {
e.mu.Lock()
e.galleryWorkers = clampInt(n, 1, 20, 5)
e.mu.Unlock()
}
// SetGalleryConcurrency 改画廊并发
func (e *Engine) SetGalleryConcurrency(n int) { e.SetConcurrency(n) }
// SetPageConcurrency 改单画廊图片并发
func (e *Engine) SetPageConcurrency(n int) {
e.mu.Lock()
e.pageConcurrency = clampInt(n, 1, 20, 8)
e.mu.Unlock()
}
// SetRequestInterval 改全局请求间隔(毫秒)
func (e *Engine) SetRequestInterval(ms int) {
if ms < 0 {
ms = 0
}
e.client.SetRequestInterval(time.Duration(ms) * time.Millisecond)
}
// GalleryConcurrency 当前画廊并发
func (e *Engine) GalleryConcurrency() int {
e.mu.Lock()
defer e.mu.Unlock()
return e.galleryWorkers
}
// PageConcurrency 当前图片并发
func (e *Engine) PageConcurrency() int {
e.mu.Lock()
defer e.mu.Unlock()
return e.pageConcurrency
}
func (e *Engine) emitTask(t Task) {
if e.sink != nil {
e.sink.TaskUpdate(t)
}
}
func (e *Engine) IsRunning() bool {
e.mu.Lock()
defer e.mu.Unlock()
return e.running
}
func (e *Engine) QueueLength() int {
e.mu.Lock()
defer e.mu.Unlock()
return len(e.queue)
}
// Stop 停止:取消 context,立刻打断在途请求
func (e *Engine) Stop() {
e.mu.Lock()
if e.cancel != nil {
e.cancel()
e.cancel = nil
}
e.mu.Unlock()
}
// Enqueue 把任务加入队列(已排队的跳过)
func (e *Engine) Enqueue(tasks []Task) {
e.mu.Lock()
defer e.mu.Unlock()
for _, t := range tasks {
dup := false
for _, q := range e.queue {
if q.ID == t.ID {
dup = true
break
}
}
if !dup {
e.queue = append(e.queue, t)
}
}
}
// Start 开始跑队列(阻塞直到队列空或被取消)
func (e *Engine) Start(ctx context.Context) {
e.mu.Lock()
if e.running {
e.mu.Unlock()
return
}
e.running = true
e.mu.Unlock()
ctx, cancel := context.WithCancel(ctx)
e.mu.Lock()
e.cancel = cancel
n := e.galleryWorkers
e.mu.Unlock()
defer func() {
cancel()
e.mu.Lock()
e.running = false
e.cancel = nil
e.queue = nil
e.mu.Unlock()
if e.sink != nil {
e.sink.Done()
}
}()
work := make(chan Task)
var wg sync.WaitGroup
for i := 0; i < n; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for {
select {
case <-ctx.Done():
return
case t, ok := <-work:
if !ok {
return
}
e.safeRunTask(ctx, t)
}
}
}()
}
go func() {
defer close(work)
for {
e.mu.Lock()
if len(e.queue) == 0 {
e.mu.Unlock()
return
}
t := e.queue[0]
e.queue = e.queue[1:]
e.mu.Unlock()
select {
case <-ctx.Done():
return
case work <- t:
}
}
}()
wg.Wait()
}
// safeRunTask worker 崩溃保护:
// 把这个画廊标记为失败并记一条日志,而不是让整个应用无声消失。
func (e *Engine) safeRunTask(ctx context.Context, t Task) {
defer func() {
if r := recover(); r != nil {
// 恢复代码本身也可能 panic,再包一层保证永不二次崩溃
func() {
defer func() { _ = recover() }()
e.log("error", fmt.Sprintf("画廊 %s 处理时发生内部错误:%v", t.Slug, r))
e.fail(t, fmt.Errorf("内部错误: %v", r))
}()
}
}()
e.runTask(ctx, t)
}
type existingGallery struct {
dir string
manifest *Manifest
}
// reportParseProgress 解析阶段进度反馈
func (e *Engine) reportParseProgress(task Task, done, total, page int) {
task.Status = "parsing"
task.Total = total
task.Done = 0
task.Pages = map[string]string{}
if done > 0 {
task.Pages["_parsing"] = strconv.Itoa(done)
}
e.save(task)
}
// findExistingGallery 在下载根目录里找这个画廊已存在的目录
func (e *Engine) findExistingGallery(root string, task Task) *existingGallery {
// 1) 按清单里的 ID 精确匹配(最可靠,拿到目录绝对路径)
if md := FindManifestByID(root, task.ID); md != nil {
return &existingGallery{dir: md.Dir, manifest: md.Manifest}
}
// 2) 没有清单:按可能的目录名猜(换过模板/旧版标题目录的情况)
for _, name := range e.guessDirNames(task, nil) {
p := filepath.Join(root, name)
if st, err := os.Stat(p); err == nil && st.IsDir() {
m, _ := ReadManifest(p)
return &existingGallery{dir: p, manifest: m}
}
}
return nil
}
// guessDirNames 猜这个画廊可能的目录名
func (e *Engine) guessDirNames(task Task, meta *hd4k.GalleryMeta) []string {
tpl := e.store.Settings().DirTemplate
if tpl == "" {
tpl = "{title}"
}
probe := hd4k.Gallery{
ID: task.ID,
URL: task.URL,
Host: task.Host,
Path: task.Path,
Slug: task.Slug,
Title: task.Title,
}
if meta != nil {
probe.Meta = *meta
}
var names []string
if d := BuildDir(tpl, &probe); d != "" {
names = append(names, d)
}
if task.Title != "" {
if s := SanitizeSegment(task.Title, task.Slug); s != "" {
names = append(names, s)
}
}
return names
}
// refFromTask 从任务还原一个 GalleryRef
func refFromTask(t Task) hd4k.GalleryRef {
return hd4k.GalleryRef{
ID: t.ID,
URL: t.URL,
Host: t.Host,
Path: t.Path,
Slug: t.Slug,
Raw: t.Raw,
Title: t.Title,
}
}
func (e *Engine) runTask(ctx context.Context, task Task) {
task.Status = "running"
task.Error = ""
task.Done = 0
task.Failed = 0
task.Pages = map[string]string{}
task.FailedList = []FailedItem{}
e.save(task)
root := e.store.Settings().DownloadRoot
if root == "" {
root = DefaultDownloadRoot()
}
// 先看磁盘上有没有这个画廊的目录和清单。
// 4KHD 的图片直链是稳定的,存清单后**0 次请求**就能开始下载。
existing := e.findExistingGallery(root, task)
var gallery *hd4k.Gallery
usedManifest := false
if existing != nil {
if g, ok := existing.manifest.GalleryFromManifest(); ok {
gallery = g
usedManifest = true
e.log("info", fmt.Sprintf(
"画廊 %s 用本地清单(%d 张),跳过重新解析", task.Slug, len(g.Images)))
} else if existing.manifest != nil {
e.log("info", fmt.Sprintf(
"画廊 %s 有目录但清单不含图片直链,仍需重新解析", task.Slug))
}
}
if gallery == nil {
g, err := e.client.FetchGallery(ctx, refFromTask(task),
func(done, total, page int) {
e.reportParseProgress(task, done, total, page)
})
if err != nil {
if ctx.Err() != nil {
e.markCanceled(task)
return
}
e.fail(task, fmt.Errorf("解析画廊页失败: %w", err))
return
}
gallery = g
}
if gallery.Title != "" {
task.Title = gallery.Title
}
task.Total = gallery.Total
task.Dir = BuildDir(e.store.Settings().DirTemplate, gallery)
task.Status = "downloading"
e.save(task)
dir := filepath.Join(root, task.Dir)
// 用户中途换了模板时,先看老的「标题目录」在不在 —— 在就继续往那儿下,
// 否则换个模板就会把几千张图全部重下一遍。
legacyDir := filepath.Join(root, SanitizeSegment(gallery.Title, task.Slug))
if dir != legacyDir {
if _, err := os.Stat(legacyDir); err == nil {
e.log("info", "沿用旧目录(模板改过,已有图在老位置):"+gallery.Title)
dir = legacyDir
if rel, err := filepath.Rel(root, dir); err == nil {
task.Dir = rel
}
}
}
// 清单里的目录名对不上时,以磁盘上实际存在的为准
if existing != nil && existing.dir != "" && existing.dir != dir {
dir = existing.dir
if rel, err := filepath.Rel(root, dir); err == nil {
task.Dir = rel
}
}
if err := os.MkdirAll(dir, 0o755); err != nil {
e.fail(task, fmt.Errorf("创建目录失败: %w", err))
return
}
e.save(task)
st := &pageState{
task: &task,
dir: dir,
id: task.ID,
host: task.Host,
title: gallery.Title,
total: len(gallery.Images),
images: gallery.Images,
meta: gallery.Meta,
engine: e,
}
// 先快速扫描:已存在的直接算完成,剩下的才进队列
st.scanExisting()
st.saveManifest()
runImageWorkers(ctx, e, st, st.pending)
// ---- 整轮扫尾:把刚失败的图再扫一遍 ----
if st.failedCount() > 0 && ctx.Err() == nil {
e.log("info", fmt.Sprintf("画廊 %s:%d 张首轮失败,开始扫尾重试", task.Slug, st.failedCount()))
retry := st.collectFailed()
st.clearFailures()
runImageWorkers(ctx, e, st, retry)
if st.failedCount() > 0 {
e.log("warn", fmt.Sprintf(
"画廊 %s:扫尾后仍有 %d 张失败(换个线路再点「开始下载」可续传)",
task.Slug, st.failedCount()))
} else {
e.log("ok", fmt.Sprintf("画廊 %s:扫尾重试全部成功", task.Slug))
}
}
// ---- 清单自愈 ----
// 作者可能给画廊补了新图。全部待下图都失败时,重新解析一次拿最新列表。
if usedManifest && ctx.Err() == nil && st.allFailed() {
e.log("warn", fmt.Sprintf(
"画廊 %s:本地清单的直链似乎已失效,重新解析画廊页", task.Slug))
if fresh, err := e.client.FetchGallery(ctx, refFromTask(task),
func(done, total, page int) { e.reportParseProgress(task, done, total, page) }); err == nil {
st.reset(fresh)
st.scanExisting()
st.saveManifest()
runImageWorkers(ctx, e, st, st.collectAllPending())
if st.failedCount() == 0 {
e.log("ok", fmt.Sprintf("画廊 %s:重新解析后全部下载完成", task.Slug))
}
} else if ctx.Err() == nil {
e.log("error", fmt.Sprintf("画廊 %s:重新解析失败:%v", task.Slug, err))
}
}
st.saveManifest()
if ctx.Err() != nil {
e.markCanceled(task)
return
}
t := st.snapshot()
if t.Failed > 0 {
t.Status = "partial"
} else {
t.Status = "done"
}
e.save(t)
}
// runImageWorkers 用并发下载给定图片(阻塞直到完成)
func runImageWorkers(ctx context.Context, e *Engine, st *pageState, imgs []hd4k.ImageInfo) {
if len(imgs) == 0 {
return
}
n := e.PageConcurrency()
if n > len(imgs) {
n = len(imgs)
}
work := make(chan hd4k.ImageInfo, len(imgs))
for _, im := range imgs {
work <- im
}
close(work)
var wg sync.WaitGroup
for i := 0; i < n; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for im := range work {
st.safeDownloadImage(ctx, im)
}
}()
}
wg.Wait()
}
// pageState 是「一个画廊的图片级下载状态」,所有字段都由 mutex 保护,
// 因为图片级 worker 是并发的。
type pageState struct {
mu sync.Mutex
engine *Engine
task *Task
dir string
id string
host string
title string
total int
images []hd4k.ImageInfo
pending []hd4k.ImageInfo
meta hd4k.GalleryMeta
done map[int]bool
failed map[int]string
failedL []FailedItem
}
func (s *pageState) reset(g *hd4k.Gallery) {
s.mu.Lock()
defer s.mu.Unlock()
s.images = g.Images
s.pending = nil
s.total = len(g.Images)
s.title = g.Title
s.meta = g.Meta
}
// allFailed 判断是否「有待下图且全部失败」
func (s *pageState) allFailed() bool {
s.mu.Lock()
defer s.mu.Unlock()
if len(s.pending) == 0 {
return false
}
if len(s.pending) == 1 && len(s.done) > 0 {
return false
}
return len(s.done) == 0 && len(s.failed) > 0
}
func (s *pageState) collectAllPending() []hd4k.ImageInfo {
s.mu.Lock()
defer s.mu.Unlock()
var out []hd4k.ImageInfo
for _, im := range s.images {
if !s.done[im.Index] {
out = append(out, im)
}
}
return out
}
// scanExisting 扫描已有文件(断点续传第一依据:文件在且非空 = 完成)
func (s *pageState) scanExisting() {
s.mu.Lock()
defer s.mu.Unlock()
s.done = map[int]bool{}
s.failed = map[int]string{}
s.failedL = nil
s.pending = nil
if s.task.Pages == nil {
s.task.Pages = map[string]string{}
}
for _, im := range s.images {
fname := targetName(im, s.id, s.total)
dest := filepath.Join(s.dir, fname)
if st, err := os.Stat(dest); err == nil && st.Size() > 0 {
s.done[im.Index] = true
s.task.Pages[strconv.Itoa(im.Index)] = "done"
} else {
s.pending = append(s.pending, im)
}
}
s.task.Done = len(s.done)
}
// safeDownloadImage 包一层 recover:单张图的意外 panic 不该带走整个 worker。
func (s *pageState) safeDownloadImage(ctx context.Context, im hd4k.ImageInfo) {
defer func() {
if r := recover(); r != nil {
fname := targetName(im, s.id, s.total)
s.mu.Lock()
s.failed[im.Index] = fmt.Sprintf("内部错误: %v", r)
s.failedL = append(s.failedL, FailedItem{
Page: im.Index, File: fname, Error: fmt.Sprintf("内部错误: %v", r),
})
s.task.Pages[strconv.Itoa(im.Index)] = "failed"
s.syncCountsLocked()
snap := s.snapshotLocked()
s.mu.Unlock()
s.engine.emitTask(snap)
}
}()
s.downloadImage(ctx, im)
}
// downloadImage 下载单张图,内部含 4 次退避重试
func (s *pageState) downloadImage(ctx context.Context, im hd4k.ImageInfo) {
if ctx.Err() != nil {
return
}
fname := targetName(im, s.id, s.total)
dest := filepath.Join(s.dir, fname)
// Referer 取画廊自身的 origin(用户可能配了 http 或带端口的站点,
// 硬拼 "https://"+host 会对不上)
referer := hd4k.OriginOf(s.task.URL) + "/"
err := s.engine.withRetry(ctx, func() error {
_, e := s.engine.client.DownloadImage(ctx, im.URL, dest, referer, nil)
return e
})
s.mu.Lock()
k := strconv.Itoa(im.Index)
if err != nil {
if ctx.Err() != nil || errors.Is(err, ErrCanceled) {
s.mu.Unlock()
s.markCanceled()
return
}
s.failed[im.Index] = err.Error()
s.failedL = append(s.failedL, FailedItem{Page: im.Index, File: fname, Error: err.Error()})
s.task.Pages[k] = "failed"
} else {
s.done[im.Index] = true
s.task.Pages[k] = "done"
}
s.syncCountsLocked()
snap := s.snapshotLocked()
s.mu.Unlock()
s.engine.emitTask(snap)
}
func (s *pageState) syncCountsLocked() {
s.task.Done = len(s.done)
s.task.Failed = len(s.failed)
s.task.FailedList = append([]FailedItem(nil), s.failedL...)
}
// snapshotLocked 生成任务快照。
//
// ⚠️ 必须深拷贝 Pages / FailedList —— map 和 slice 浅拷贝会把底层内存
// 一起交出去,而快照是要送到 UI 做 JSON 序列化的,其他 worker 此刻还在写
// 同一份数据 → fatal error: concurrent map read and map write(进程闪退)。
func (s *pageState) snapshotLocked() Task {
s.syncCountsLocked()
t := *s.task
pages := make(map[string]string, len(s.task.Pages))
for k, v := range s.task.Pages {
pages[k] = v
}
t.Pages = pages
t.FailedList = append([]FailedItem(nil), s.task.FailedList...)
return t
}
func (s *pageState) snapshot() Task {
s.mu.Lock()
defer s.mu.Unlock()
return s.snapshotLocked()
}
func (s *pageState) failedCount() int {
s.mu.Lock()
defer s.mu.Unlock()
return len(s.failed)
}
func (s *pageState) clearFailures() {
s.mu.Lock()
defer s.mu.Unlock()
s.failed = map[int]string{}
s.failedL = nil
s.task.Failed = 0
s.task.FailedList = []FailedItem{}
}
func (s *pageState) collectFailed() []hd4k.ImageInfo {
s.mu.Lock()
defer s.mu.Unlock()
failed := intSet(keysOf(s.failed))
var out []hd4k.ImageInfo
for _, im := range s.images {
if failed[im.Index] {
out = append(out, im)
}
}
return out
}
func (s *pageState) markCanceled() {
s.engine.markCanceled(s.snapshot())
}
// saveManifest 写画廊目录清单。
//
// 4KHD 的图片直链是 Jetpack Photon 的哈希路径,完全稳定,存下来随时能用 ——
// 下次重开程序,读这份清单就能 0 请求直接下载。
func (s *pageState) saveManifest() {
s.mu.Lock()
done := keysOf(s.done)
failed := keysOf(s.failed)
t := *s.task
meta := s.meta
pageMap := make(map[string]ManifestPage, len(s.images))
for _, im := range s.images {
k := strconv.Itoa(im.Index)
errMsg := ""
if msg, bad := s.failed[im.Index]; bad {
errMsg = msg
}
pageMap[k] = ManifestPage{
Page: im.Index,
File: targetName(im, s.id, s.total),
URL: im.URL,
Finished: s.done[im.Index],
Error: errMsg,
}
}
s.mu.Unlock()
WriteManifest(s.dir, Manifest{
ID: s.id,
URL: t.URL,
Host: s.host,
Path: t.Path,
Slug: t.Slug,
Title: s.title,
TotalPages: 0,
Total: s.total,
DonePages: done,
FailedPage: failed,
PageMap: pageMap,
Meta: &meta,
CreatedAt: t.CreatedAt,
})
}
func keysOf[V any](m map[int]V) []int {
out := make([]int, 0, len(m))
for k := range m {
out = append(out, k)
}
return out
}
// targetName 图片文件名。
//
// 4KHD 的图片本身带原名和序号(tbox-vol52-4khd.com-001.webp),
// 优先用它 —— 可读且天然有序。只有原名缺失时才用页码补零兜底。
func targetName(im hd4k.ImageInfo, id string, total int) string {
if im.Filename != "" {
return SanitizeFilename(im.Filename, fallbackName(im, id, total))
}
return fallbackName(im, id, total)
}
func fallbackName(im hd4k.ImageInfo, id string, total int) string {
width := len(strconv.Itoa(total))
n := strconv.Itoa(im.Index)
for len(n) < width {
n = "0" + n
}
short := id
if i := strings.LastIndex(short, "/"); i >= 0 {
short = short[i+1:]
}
if j := strings.Index(short, "."); j > 0 {
short = short[:j]
}
if short == "" {
short = "image"
}
return SanitizeFilename(short+"-"+n+".webp", n+".webp")
}
// withRetry 指数退避重试
//
// ⚠️ 限流(429/503/403)走另一条路:触发**全局冷却**,让所有 worker
// 一起停,而不是各自退避。原因见 Limiter.Cooldown 的注释 ——
// 40 个 worker 错峰重试会持续往已限流的服务器打请求,永远缓不过来。
func (e *Engine) withRetry(ctx context.Context, fn func() error) error {
const (
tries = 4
base = 800 * time.Millisecond
max = 15 * time.Second
)
var lastErr error
for i := 0; i < tries; i++ {
if ctx.Err() != nil {
return ErrCanceled
}
err := fn()
if err == nil {
return nil
}
if ctx.Err() != nil {
return ErrCanceled
}
lastErr = err
if i == tries-1 || !isRetryable(err) {
return err
}
// 限流:全局冷却 + 更长退避,不再各退各的
if hd4k.IsRateLimited(err) {
wait := e.rateLimitBackoff(err, i)
e.log("warn", fmt.Sprintf("触发限流,全部 worker 冷却 %s(第 %d 次):%v",
wait.Round(time.Second), i+1, err))
e.client.Cooldown(wait)
select {
case <-ctx.Done():
return ErrCanceled
case <-time.After(wait):
}
continue
}
wait := time.Duration(float64(base) * math.Pow(2, float64(i)))
if wait > max {
wait = max
}
wait += time.Duration(rand.Intn(400)) * time.Millisecond
e.log("warn", fmt.Sprintf("第 %d 次失败,%dms 后重试:%v", i+1, wait.Milliseconds(), err))
select {
case <-ctx.Done():
return ErrCanceled
case <-time.After(wait):
}
}
return lastErr
}
// rateLimitBackoff 算限流后的等待时长。
//
// 优先用服务器给的 Retry-After(它最清楚该等多久),否则按尝试次数指数退避。
// 下限 10s 是因为实测 CDN 的限流窗口通常以十几秒计,退避太短只会一直撞墙。
func (e *Engine) rateLimitBackoff(err error, attempt int) time.Duration {
var se *hd4k.StatusError
if errors.As(err, &se) && se.RetryAfter > 0 {
// 服务器明说了,就按它的来(再加一点余量,避免卡着点又撞上)
d := se.RetryAfter + time.Duration(rand.Intn(2000))*time.Millisecond
if d > 10*time.Minute {
d = 10 * time.Minute
}
return d
}
wait := time.Duration(10<<uint(attempt)) * time.Second // 10s → 20s → 40s → 80s
if wait > 5*time.Minute {
wait = 5 * time.Minute
}
return wait + time.Duration(rand.Intn(2000))*time.Millisecond
}
// isRetryable 判断是否值得重试
func isRetryable(err error) bool {
if err == nil {
return false
}
if errors.Is(err, ErrCanceled) || errors.Is(err, context.Canceled) {
return false
}
s := strings.ToLower(err.Error())
for _, p := range retryablePatterns {
if strings.Contains(s, p) {
return true
}
}
return false
}
// markCanceled 用户主动取消:退回排队,等续传
func (e *Engine) markCanceled(task Task) {
task.Status = "queued"
task.Error = ""
e.save(task)
e.log("warn", fmt.Sprintf("画廊 %s 已取消,再点开始可继续", task.Slug))
}
func (e *Engine) fail(task Task, err error) {
msg := err.Error()
task.Status = "failed"
task.Error = msg
e.save(task)
e.log("error", fmt.Sprintf("画廊 %s 失败:%s", task.Slug, msg))
}
func (e *Engine) save(task Task) {
task = e.store.UpsertTask(task)
e.emitTask(task)
}
func (e *Engine) log(level, msg string) {
if e.sink != nil {
e.sink.Log(level, msg)
}
}
var reSpaced = regexp.MustCompile(`\s+`)
func cleanSpaces(s string) string { return reSpaced.ReplaceAllString(s, " ") }