chore: initial commit
- Track MiroSociety source: backend (FastAPI), frontend (Vue3/Vite), docs, configs. - Add start.sh / deploy.sh for local dev (uv venv + npm + dev servers on 31400/31401). - Fix pyproject.toml: missing httpx dependency. - Tighten .gitignore: .env, .venv, node_modules, data/, *.log, uv.lock, frontend/dist, etcd. Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,140 @@
|
||||
from __future__ import annotations
|
||||
import logging
|
||||
|
||||
from app.models.world import WorldBlueprint, Location, TimeConfig
|
||||
from app.services.llm import LLMClient, parse_json
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
SYSTEM_PROMPT = """You are a world-builder for MiroSociety, an AI simulation engine that simulates both societies and markets.
|
||||
|
||||
Given the user's input, design a world that will be interesting to simulate. Your job is to create CONFLICT POTENTIAL — the world should have built-in tensions that produce surprising emergent behavior.
|
||||
|
||||
The input may describe:
|
||||
- A SOCIETY with rules (e.g. "A town where lying is impossible")
|
||||
- A MARKET/PRODUCT scenario (e.g. "Tesla changes its logo to appeal to mainstream buyers")
|
||||
- A mix of both
|
||||
|
||||
For MARKET scenarios, think of the market as a society:
|
||||
- Resources include: money, influence, satisfaction, information, loyalty_points
|
||||
- Rules are market dynamics: brand positioning, pricing norms, customer expectations, competitive landscape
|
||||
- Tensions are market conflicts: brand identity vs mass appeal, loyalty vs value, innovation vs familiarity
|
||||
|
||||
Generate a JSON world blueprint with these exact fields:
|
||||
{
|
||||
"name": "Evocative Name (2-3 words)",
|
||||
"description": "One sentence capturing the essence of this world",
|
||||
"rules": ["Rule/dynamic 1 as stated clearly", "Rule/dynamic 2", "..."],
|
||||
"resources": ["resource1", "resource2", "influence", "knowledge"],
|
||||
"initial_tensions": ["Tension 1: who benefits vs who suffers", "Tension 2: what conflicts exist"],
|
||||
"time_config": {
|
||||
"total_days": <duration>,
|
||||
"rounds_per_day": 3,
|
||||
"active_agents_per_round_min": 3,
|
||||
"active_agents_per_round_max": <about 40% of population>
|
||||
}
|
||||
}
|
||||
|
||||
Rules for world-building:
|
||||
- Always include "influence" and "knowledge" in resources. Add 2-4 others relevant to the scenario.
|
||||
- For market worlds, also include "money" and "satisfaction" as resources.
|
||||
- Generate 2-4 initial tensions. For societies: who benefits from these rules? Who suffers? For markets: who wins and loses from this change? What identities are threatened?
|
||||
- The name should be evocative and memorable, not generic.
|
||||
|
||||
Return ONLY valid JSON. No markdown, no explanation."""
|
||||
|
||||
|
||||
class WorldGenerator:
|
||||
def __init__(self, llm: LLMClient):
|
||||
self.llm = llm
|
||||
|
||||
async def generate(
|
||||
self, rules_text: str, population: int = 25, duration_days: int = 365,
|
||||
proposed_change: str | None = None,
|
||||
) -> WorldBlueprint:
|
||||
is_market = proposed_change is not None
|
||||
user_prompt = f"""Create a simulation world based on this context:
|
||||
|
||||
"{rules_text}"
|
||||
|
||||
Population: {population} citizens
|
||||
Simulation duration: {duration_days} days
|
||||
active_agents_per_round_max should be about {max(3, int(population * 0.4))}"""
|
||||
|
||||
if proposed_change:
|
||||
user_prompt += f'\n\nPROPOSED CHANGE being introduced into this world:\n"{proposed_change}"'
|
||||
|
||||
response = await self.llm.generate(
|
||||
system=SYSTEM_PROMPT,
|
||||
user=user_prompt,
|
||||
json_mode=True,
|
||||
max_tokens=1500,
|
||||
)
|
||||
|
||||
data = parse_json(response)
|
||||
if not data:
|
||||
logger.error("World generation produced empty result, using fallback")
|
||||
return self._fallback_blueprint(rules_text, population, duration_days, proposed_change)
|
||||
|
||||
try:
|
||||
locations = self._default_locations()
|
||||
|
||||
tc = data.get("time_config", {})
|
||||
time_config = TimeConfig(
|
||||
total_days=tc.get("total_days", duration_days),
|
||||
rounds_per_day=tc.get("rounds_per_day", 3),
|
||||
active_agents_per_round_min=tc.get("active_agents_per_round_min", 3),
|
||||
active_agents_per_round_max=tc.get("active_agents_per_round_max", max(3, int(population * 0.4))),
|
||||
)
|
||||
|
||||
resources = data.get("resources", ["food", "goods", "influence", "knowledge"])
|
||||
if "influence" not in resources:
|
||||
resources.append("influence")
|
||||
if "knowledge" not in resources:
|
||||
resources.append("knowledge")
|
||||
if is_market:
|
||||
for r in ["money", "satisfaction"]:
|
||||
if r not in resources:
|
||||
resources.append(r)
|
||||
|
||||
return WorldBlueprint(
|
||||
name=data.get("name", "Unnamed Society"),
|
||||
description=data.get("description", f"A society where: {rules_text[:100]}"),
|
||||
rules=data.get("rules", [rules_text]),
|
||||
locations=locations,
|
||||
resources=resources,
|
||||
initial_tensions=data.get("initial_tensions", ["Order vs Freedom", "Individual vs Collective"]),
|
||||
time_config=time_config,
|
||||
)
|
||||
except Exception as e:
|
||||
logger.error("Failed to parse world blueprint: %s", e)
|
||||
return self._fallback_blueprint(rules_text, population, duration_days, proposed_change)
|
||||
|
||||
def _default_locations(self) -> list[Location]:
|
||||
return [
|
||||
Location(id="community", name="Community", type="public", description="The shared social space"),
|
||||
]
|
||||
|
||||
def _fallback_blueprint(
|
||||
self, rules_text: str, population: int, duration_days: int,
|
||||
proposed_change: str | None = None,
|
||||
) -> WorldBlueprint:
|
||||
resources = ["food", "goods", "influence", "knowledge"]
|
||||
if proposed_change:
|
||||
for r in ["money", "satisfaction"]:
|
||||
if r not in resources:
|
||||
resources.append(r)
|
||||
return WorldBlueprint(
|
||||
name="The Settlement",
|
||||
description=f"A society where: {rules_text[:100]}",
|
||||
rules=[rules_text],
|
||||
locations=[Location(id="community", name="Community", type="public", description="The shared social space")],
|
||||
resources=resources,
|
||||
initial_tensions=["Order vs Freedom", "Individual vs Collective"],
|
||||
time_config=TimeConfig(
|
||||
total_days=duration_days,
|
||||
rounds_per_day=3,
|
||||
active_agents_per_round_min=3,
|
||||
active_agents_per_round_max=max(3, int(population * 0.4)),
|
||||
),
|
||||
)
|
||||
Reference in New Issue
Block a user